Issue #2003 - 03
SOLUTIONS & APPLICATION DEVELOPMENT
AT&T & Mobliss Mobilized Super Bowl Trivia on Smart Phones Using Text
This year's Super Bowl, which
attracted over 130 million people in the U.S. and some 800 million around the world,
took place on Sunday, January 26 in San Diego.
To increase the excitement of watching the Buccaneers and the Raiders play for the big NFL title, Mobliss, Inc., www.mobliss.com, a leading wireless media company, developed a program for AT&T Wireless, official sponsor of the NFL Halftime Show, designed to engage cell phone users in a fresh new way. The "AT&T Wireless Super Bowl Trivia Challenge," which kicked off on January 15 and ends on February 4, features 500 questions that tests an AT&T Wireless users' knowledge of previous Super Bowl games. For those fans confident enough to fill a Super Bowl coach's shoes, can tune in to ABC on game day, 4pm EST, to participate in a live televised poll, "U B the Coach" by calling the play, using AT&T Wireless Text Messaging.
Mobliss had designed the trivia game and the text polling application for AT&T Wireless that will air during the Super Bowl pre-game broadcast. As interactive wireless entertainment and text messaging continue to skyrocket in popularity among wireless users, Mobliss' Pervasive Media Platform (PMP) has been proven to be scalable to the needs of the largest wireless carriers in the United States. Mobliss' technology includes a Multi-Player Gaming Engine and a highly scalable interactive TV suite of applications that allow for real-time viewer interaction, using virtually any wireless device.
Source: Mobliss press release
For more information: http://www.mobliss.com
MobileInfo Comments and Advisory: Using
smart phones for gaming and entertainment offers carriers
interesting but limited opportunities. Trivia games are really
trivial in terms of increasing the use of ARPU for games.
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